April 3, 2012

The Joy of Writing God's Story

Those of you who know me personally will probably agree with me when I confess that I take myself way too seriously. It hurts to admit it, but it's a fact.
Another flaw I struggle with is getting way too focused on and wound up about minute details. Kind of like tunnel vision. Sometimes this can be a good thing, true. But when a situation calls for a look at the bigger picture, it can be a problem.

No, this isn't 'The Confessions of Mary', it's just a bit of intro into the thoughts I've been mulling over for the last day or two.
As I'm sure you can imagine, my tendency to take myself too seriously often attaches itself to my over-active attention to detail, and the results on my writing can be... oh, how shall I say it?... frustrating.
It's really nothing that extraordinary for me to find myself agonizing over the same section of a WIP for hours - occasionally days - because of some minor detail that really doesn't matter to the story, but that my sense of self-importance won't let slide.
Recent case in point: Should I, or should I not, give names to the different sectors of the capital city in Son of the Shield?
No, this decision will have no effect whatsoever on story or characters, it's just a detail that I had considered putting in to help flesh out my fantasy world. But I worried and stressed about it until it finally dawned on me: it doesn't matter! It has no effect whatsoever on the story, so why am I wasting valuable writing time stressing over it?
Naturally, my detail-obsessed, self-important side was quick to chime in. Isn't depth of detail important to creating a vivid, life-like fantasy world? After all, look at the kind of detail J.R.R. Tolkien built into Middle Earth - and The Lord of the Rings has been a best-seller for how long, now?
It was quite a heated little internal battle, let me tell you, but I eventually found the bottom line. It's this:
I am not J.R.R. Tolkien. I have not been tasked with building the next Middle Earth or writing the next international, multi-generational best seller.
I'm Mary Pursselley, and God has given me my own unique story to tell. My job is to do the very best I can in telling it... not to equal or even rival anyone else.
Somehow I don't really think God is all that interested in whether the sectors of the capital city have their own names. I get more of the impression that He just wants me to tell a great story about His grace and sovereignty.

So, I'm working on easing up a bit with the obsessive attention to detail and the exaggerated sense of my own importance. Sure, detail is important in building a fantasy world, and as a writer and a Christian I'm committed to always doing my best 'heartily, as unto the Lord'. But for now I'm putting away the microscope and working on just telling God's story, not building the next great fantasy world.
Interestingly enough, I'm having a lot more fun.

March 28, 2012

Book Review: The Man Who Created Narnia

For thirteen years now - ever since my mom handed me The Lion, the Witch, and the Wardrobe and told me to write a book report on it, I've been a diehard C.S. Lewis fan. Over the years, as writing became a bigger and bigger part of my life, Lewis became a role model for me. And as my faith has grown and deepened, my admiration for Lewis' non-fiction works has grown as well.
So, imagine my delight when I found this -


-at my local library sale.
It's definitely not the most thorough or in-depth biography I've ever read, but nonetheless I truly enjoyed it. In fact I couldn't put it down. Okay, to be completely precise, I read the entire thing in an hour and a half.
The book is written in a very laid-back style and contains numerous photographs of Lewis, his friends and family, and significant locations such as Oxford and The Kilns, throughout his life. Together, these factors made the book a very easy read and I'm sure they contributed greatly to my enjoyment of it.
A few of the subtle, passing remarks made by the author lead me to wonder whether he is a Christian or not, which, considering the subject matter, is bound to cause some skewed perspectives in a book like this, but fortunately it didn't prevent him writing an absolutely lovely overview of C.S. Lewis' life.
As a hardcore Lewis fangirl, I found that this book only whetted my appetite and has probably driven me to the brink of yet another Lewis craze (anyone up for a Narnia marathon?). For anyone wanting to do serious research on the life of one of Christianity's greatest modern minds, a world-class writer, and a founding father of the Christian Science Fiction and Fantasy genres, The Man Who Created Narnia would need to be read in concert with other, more in-depth works, but would nevertheless be an excellent volume to have on hand.
And if by some wild, evil twist of fate you know nothing about C.S. Lewis and his writings, well, this book would be an excellent place to start. Immediately... if not sooner.

Do you have a favorite biography of C.S. Lewis, or your favorite author? What's your favorite C.S. Lewis book?

March 19, 2012

Book Review: Replication {The Jason Experiment}

By Jill Williamson
Published by Zondervan

I've never won a blog book-giveaway before winning this one, and I was thrilled to receive a copy, signed by the author!

Martyr - or, J:3:3 as he's officially called - lives in a state-of-the-art facility deep under ground, safe from the toxic air of the dangerous world above. A few weeks before his eighteenth birthday, he's about to expire - his life will end, a sacrifice that will provide the much-needed antidote for the people trapped above ground in the hostile environment.

Or so he's told.

Out in that 'hostile environment' is Abby Goyer, a brainy high-schooler looking towards studying forensics in college. Her father works for a science lab in Washington D.C, and their relationship has been pretty strained since Abby's mom passed away. The strain becomes even worse when Mr. Goyer announces that they're moving to Alaska, where he's taken a job at a state-of-the-art research lab.

I have to say, I loved this book. The characters were all remarkably well-developed - even Martyr, who naturally has some peculiarities from living in an underground laboratory his whole life. The plot was straightforward and clear-cut, another plus. (I occasionally get tired of plots with so many twists and turns that by the end you can't even remember what the initial point was.) The writing was very skillful, another huge plus.
In this story, the author dealt with the highly controversial issue of cloning with skill, honesty, and grace, which I found highly refreshing. She doesn't mince words, and she calls things what they are, which I admire, but she did it all without sounding in the least 'preachy' or militant about it.
One or two things that bothered me:
First, there were several kiss scenes between teenagers. They were nothing humongous or grossly over-the-top, just straightforward kisses, but they still bothered me, since both characters were Christians.
The only other thing is a pet-peeve annoyance for me, more than anything else. The character Abby - who has studied crime for years and should know better - lets herself get pushed around very easily by a guy from her school who follows her around uninvited and even ends up forcing his way into her house. Abby isn't happy about it, but she doesn't do anything about it. There were several instances in which she should have thrown the creep out of her house at knife-point and called the cops on him, but she did nothing. It made me highly irritated at her.

Aside from those two little issues, though, I really, really enjoyed this book. I honestly couldn't put it down - and it takes a special book to captivate me that completely. I wouldn't recommend this book for younger readers, certainly. But for anyone 16 and up, this would make a fantastic read. I definitely recommend that you check it out at the first opportunity you get!

March 6, 2012

Survival Tips for Real-Life Adventurers, Part II

In Part I, at the frantic insistence of my lawyers, I presented the Department of Adventure Research's statistics on the risks of getting involved in adventures, as well as a long list of advice on how to avoid getting into them. The responses in the comment section were much as I had expected: My readers saw the advice as entertainment rather than sound counsel, and most of them expressed the desire to get involved in adventures in spite of the risks.
I expected that response because, truthfully, I feel the very same way. I would much rather go out and get myself tangled up in a delicious adventure than stay at home and be safe. That desire is what prompted me to write this post in the first place. Unfortunately, due to the undeniable risk of adventure involvement, my lawyers saw such a post as an enormous liability risk, and would not be satisfied unless I first published a post advising against adventure involvement.
So I did, and now that the old buzzards can't squawk at me over liability, we can move on to the topic we're all actually interested in: adventure itself.
I won't argue that adventures are a risky business, so for all you noble adventure-seekers out there, here are some tips for surviving one, should you be so fortunate as to get involved in it.

The first thing to remember, as I mentioned in Part I, is that real-life adventures do not come with a happy-ending guarantee like most fictional ones do. It is extremely important that all adventurers remember this, mainly to avoid becoming lax and passive mid-adventure, assuming things will eventually work out a happy ending on their own. Should you choose to step out of the central, decisive flow of action, things will definitely work out sooner or later, but their odds of working out happily will plummet.

For this reason, adventurers should work to stay as close to the central course of action as possible. Not only will this enable you to stay more in tune with the inner workings of the adventure, but also, the closer you are to the center of the adventure's workings, the more actual meat of the adventure you usually get. Also, if for any reason you end up outside the 'loop' at the heart of the adventure, there is always a chance you will be dragged back in at some point, in which case you will have a terrible amount of catching up to do if you want to be knowledgeable and effective in the rest of the adventure. During your absence from the central loop, you may have missed something vitally important - something the other adventurers involved might forget to mention (adventurers are reputed to have very finicky memories and often forget to share vital information with comrades).

Know the category, type, and genre of the adventure you are involved in. This is a very important point to remember, as each and every type of adventure comes with a unique set of risks and dangers (e.g., Jason Bourne is not likely to have to fight off a fire-breathing dragon, whereas Aragorn is not likely to be hunted by CIA assassins.). Since my field of expertise centers around the speculative genres, the advice presented in this post will focus on those genres and their related categories. (Note: if you are involved in one of these modern, action-type adventures, I advise you to locate and consult an expert in that field at once.)

Layer your clothes. With few exceptions, adventures are extremely hard on the wardrobe. And, since in real-life adventures you won't have a costume crew with 10 extra sets of each outfit for you, you'll have to deal with problems on your own. It's best to have a few layers on, preferably with something very rugged and durable as the outside layer. That way, if you get dragged behind a truck or runaway horse or tumble down a mountain, hopefully your clothes will take the brunt of the abrasions. I recommend leather for the outside layer - besides being tough and durable, it looks extremely cool (which is a must for adventurers). And, if you lose a layer or two (as happens in a very high percentage of adventures) you'll still be alright.

Ladies, whatever you do, do NOT wear high-heeled shoes at any point during the entire duration of the adventure, even if it seems to be at a lull. Without fail, the instant a heroine puts on a pair of high-heeled shoes something drastic breaks loose and she usually ends up climbing out fire escapes, or hijacking a train, or camping in the wilderness while wearing high heels. Not the place you want to find yourself, sister. In fact, if you plan on making adventure a significant part of your life, I would recommend you simply go through your closet and get rid of any high heels to begin with, to reduce your risk. Wear combat boots instead. If anyone sneers, just tell them combat boots with dresses are the latest fad in Parisian couture. Who's going to know?

Carry First-Aid supplies. For some utterly inexplicable reason, adventurers never have first-aid with them. So when someone inevitably gets hurt, they end up having to scrounge around for whatever they can find to use as a splint, bandage, sling, tourniquet, stretcher, etc. Nine times out of ten they end up using someone's shirt as a bandage or sling (another reason to layer your clothes), but you can avoid that in real-life adventures by simply having the foresight to carry actual first-aid supplies with you.

Learn how to perform First-Aid. This should go without saying, I know. But unfortunately, a surprising number of people wouldn't know how to perform first-aid, with or without supplies, if their lives depended on it (pun intended). If I catch any of you people out in the wilds of Middle Earth somewhere, scratching your head and trying to figure out how to apply a tourniquet while your comrade lies bleeding to death, I will not be happy.

Save the melodrama for some time when you're not trying to perform First-Aid. I understand, melodrama is an important part of fictional adventures, and you are more than welcome to incorporate it into your own real-life adventure as well. But First-Aid is not the time for it. We've all seen the heroine rush to the wounded hero's side to find that he's either bleeding profusely, not breathing, pulse-less, or a combination of the above. Rather than doing something constructive (like CPR) she throws herself across him and begins weeping. If he's conscious, they usually have a brief but heart-wrenchingly poignant conversation, followed immediately by his death. If I may say something frankly, it's this:
The death rate of heroes would be reduced dramatically if heroines would just learn CPR and do it rather than weeping. It's traumatic, I know. But seriously, you can tell him you love him after he's breathing on his own again.

Write EVERYTHING down. Unless you have a photographic memory, this is an extremely important tip to remember (you may even want to write it down). Documenting your adventure step-by-step and in detail (and keeping all your notes together in one place, preferably a notebook) will not only serve to make writing your autobiography much easier, but more importantly it will increase your chances of surviving the current adventure and achieving a satisfactory outcome. You've seen it as well as I: the central characters in an adventure all standing or sitting around, scratching their heads and pacing the floor; one of them usually says something to the effect of 'There has to be something we're missing!'
Well, voila! That's when you, the well-advised adventurer, whip out your notebook, flip back through the pages, and find the answer to whatever the problem is. As I mentioned before, adventurers have finicky memories, and they forget everything. So save yourself the trouble and write stuff down!

If everything seems easy, beware! Adventures almost never work out the first time you think they're going to work out, or in the way you first think they're going to work out. No matter how perfect and natural and logical everything seems, if it's easy and perfect, watch out! This is one of your most vulnerable points as an adventurer, and you are statistically more likely to experience something awful and unexpected and horrendous at this time than almost any other time in the course of an adventure.

If you meet someone of the opposite gender whom you simply cannot stand, be aware that you're probably going to fall in love with them. Sorry if I just horrified anyone, but it's just a statistical fact, and you should be informed about it. The earlier on in the adventure you meet this infuriating person, the higher your risk of falling in love with them is. Don't worry - yes, I know s/he is the most annoying and exasperating person on the planet - but s/he'll grow on you. Statistics prove it.

-----------------------------------------

These are just a few general tips to get you started in becoming a well-advised adventurer. If you should happen to find yourself involved in an adventure without further education on the subject, these bits of advice will at least increase your chances of surviving and achieving the ultimate adventurer's goal: a happy ending.
Please bear in mind that there is much, much more to adventure education than what I have included here. I heartily advise each and every one of you to continue learning and studying. With time, diligence, and experience, you may even achieve the status of Master Adventurer!

February 8, 2012

Survival Tips for Real-Life Adventurers

As a blogger, I can't help but feel responsible for the dear souls who so kindly and graciously follow me here at the Lair. Their choice to do so displays an amazing amount of trust and faith, and it is important to me that I never betray that trust.
I know my followers to be people who share my love of speculative fiction and great adventure stories; I also know that one of the central reasons we love adventure stories so much is because deep down, we all dream of having our own exciting adventures. But adventures are things that come with a large set of risks, many of which can prove deadly, dangerous, or at least grievously inconvenient.
I have done a great deal of research and study into the subject of adventure survival, and I would hate to think anyone was out there having an adventure that I could have helped prepare them for, so I have put together this list of tips and advice that I hope will prove helpful to any of my readers who happen to find themselves involved in a real-life adventure. Don't worry, I'm a professional. Feel free to take notes.

The first and most important thing to remember is that real-life adventures do not come with the happy-ending guarantee most novels include.
Fictional adventures are conducted under the close supervision of a writer, and while all writers possess differing levels of skill, training, experience, and taste in conducting adventures, they also have one thing in common: readers who will be very unhappy with anything less than a satisfactory (i.e. happy) ending. As unhappy readers result in unemployed writers, the motivation to ensure happy endings is strong.
Unfortunately, real-life adventurers do not get the benefit of this little check-and-balance system. That is not to say that real-life adventures never have happy endings, but those endings usually have to come as a result of the adventurer's own hard work and fortitude.

For this reason, some have proposed that the wisest course of action for real-life adventurers is to find a new field of interest or go back to reading novels, and avoid adventure entirely.
That is certainly a reasonable proposal, considering the nature of most adventures. And if you possess a personality marked by practicality, sensibility, and common sense, that may be the course of action best suited to you.

If that is a choice that interests you, here are some tips for avoiding adventure completely:

1. If an old friend who's been missing for years suddenly shows up and says he/she either needs your help or has something to show or tell you and you can't tell anybody about it, throw him out and lock the door. Adventural statistics show that he is 8 times more likely than the average person to have been involved in adventure-related activity during his absence, and, due to the infectious nature of adventure syndrome, he will now want to involve you as well. So throw him out, lock the door, and whatever you do, do not ask questions! If the faintest hint of idle curiosity begins to niggle at the back of your mind, fight it! Adventure syndrome is highly contagious, and the contagion is transmitted most easily via innocent questions.
If you do slip and ask a question or two or - Heaven help you! - three, before you realize what your friend is trying to do to you, it may already be too late and you must be extremely watchful for symptoms of adventure syndrome to begin manifesting themselves. These symptoms include lying awake at night, inability to eat or enjoy prior interests, an increased sense of curiosity over whatever your friend has brought to your attention, feelings of guilt for refusing to help or go along with him, and a sense of impending doom surrounding your continued refusal. If you have indeed been exposed, symptoms will usually present within a week, although in a few rare cases the contagion has been known to lie dormant in the infected person's system for months or even years before manifesting itself, so you would do well to remain watchful and cautious.

2. Avoid making new friends. You can get by with the set you already have just fine, and your risk of contracting adventure syndrome increases exponentially to the number of new friends you meet, making the practice hardly worth the risk. Unfortunately, I know few people who are willing to sacrifice this much, even in the name of self-preservation. So if you are determined to continue making new friends in spite of the risk, all I can do is advise you on making safe choices.
Total strangers are usually safe to befriend, provided they are not:
- an old friend of a friend or relative. Chances are, the friend or relative who introduced you has become wise to the old friend's attempts to infect them with adventure syndrome and they are now trying to get rid of said old friend by pawning them off on you. Note: introductions containing the phrase 'my oldest and dearest friend' are considered especially dangerous, particularly if you have never heard of this oldest and dearest friend before.
- fabulously wealthy. Especially if there is any mystery, rumor, or speculation of any kind surrounding their wealth.
- terribly poor. Abject poverty is a prime breeding ground for heroistic and adventurous traits.
- a pirate. No story, however peaceful and well-ordered, ever maintains that status for long following the entrance or involvement of a pirate.
- remarkably handsome/beautiful. Extraordinary physical beauty is a tell-tale mark of central involvement in an adventure, and the person is probably a highly contagious carrier of adventure syndrome.
- hideously ugly and/or covered with warts. Complete and utter lack of physical beauty is almost as dangerous as the abundance of it. A hideously ugly person is 64% more likely than the average-looking person to possess a deceptively noble and beautiful soul and to be infected with adventure syndrome. Warts increase the chances of them being under some kind of evil curse as well.

3. If you come across a bizarre object in an ordinary location (such as a giant egg in your back yard) or ordinary objects in a bizarre situation (such as a sword sticking out of a rock), walk away immediately and don't come back. And whatever happens, do not touch it! The chances of the items being mundane and harmless is slight compared to the chances of them being highly dangerous and contagious transmitters of adventure syndrome. Avoid the area of their location entirely for as long as possible - preferably forever - to avoid infection. This avoidance may cause some minor inconvenience such as never mowing or setting foot in the back yard again, but these trials are comparatively slight. After all, think of how relaxing and enjoyable it could be to have a wildlife sanctuary in the backyard. And how difficult is it to buy a new clothes line for the front yard, compared to the tribulation of getting involved in an adventure?

Aside from these three major points, there are a few minor things that one should avoid in order to also avoid infection with adventure syndrome:

- attics
- cellars
- dungeons
- secret passages
- items or people found in any of the above locations
- old books written in strange languages
- orphaned baby animals
- anything generally unusual or out of the ordinary
- locked chests, trunks, boxes, and doors
- things inside locked chests, trunks, boxes, and doors
- large, old, mysterious houses
- forbidden wings of large, old, mysterious houses
- people who live in large, old, mysterious houses
- people considered crazy by public consensus
- people
- gypsies
- hermits
- balls, parties, and other social functions

That about sums it up. Put these tips into practice and your risk of contracting adventure syndrome will decrease significantly. Naturally I cannot guarantee your immunity. Adventure syndrome is an aggressive contagion and can strike anyone at any time or place, so it is important to know your risk and adjust your lifestyle accordingly. Common risk factors include frequent daydreaming, voracious reading, a vivid imagination, and the belief that scars are attractive.

On the other hand, if you are not one of the wise and sensible people choosing to avoid adventure, you are being faced with an entirely different set of risks and dangers which must be addressed and discussed. I'll undertake that next time, in Survival Tips for Real-Life Adventurers, Part II.

January 31, 2012

The Avenir Eclectia Soundtrack!

If:

you've read and enjoyed the stories of Avenir Eclectia...

you've found yourself intrigued by the planet the universe forgot...

you love the cool, sleek, pristine sound of space music...

... it's here!
The Avenir Eclectia soundtrack, by composer Michael L. Rogers, is now available to order on CD and, coming soon, MP3! Watch for it on Amazon in the next few days, or Click Here to order it now from Createspace!

If you're not familiar with the awesome music of Avenir Eclectia, Click Here listen to a few of the songs from the soundtrack on YouTube. There's nothing like good music to bring a story to life, and this is one soundtrack no sci-fi fan will want to miss!

January 27, 2012

Conversation with Mary and Maricossa

Hey everyone! H.A. Titus, a dear friend of mine, as well as one of my co-authors on Falls the Shadow, has graciously allowed me to be a guest on her blog, Magical Ink. Originally she asked me to interview my character Maricossa from Falls the Shadow, but... well, Maricossa had other ideas. It ended up more along the lines of him interviewing me. He did come up with some great questions, though, about what it's like to live with fictional characters. I guess he would know, since he is a fictional character.
Anyway, if you'd like to read my conversation with Maricossa, click on over to Magical Ink for a visit. And if you have any additional questions for me or Maricossa, feel free to ask. : )

January 23, 2012

The Resurrection and the Wardrobe - "There are only 3 possibilities."

"Logic!" said the Professor half to himself. "Why don't they teach logic at these schools? There are only three possibilities. Either your sister is telling lies, or she is mad, or she is telling the truth. You know she doesn't tell lies and it is obvious that she is not mad. For the moment then and until any further evidence turns up, we must assume that she is telling the truth."
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

Over the last couple of weeks my Sunday School teacher, Dave, has been talking about apologetics; specifically, evidence for the resurrection. This week's discussion focused on the five hundred+ people who saw Jesus following His resurrection, before His ascension.
Skeptics are willing to concede the fact that the disciples and others did have some kind of experience with someone they believed to be Jesus, after He had been killed. However, they don't consider the accounts to be accurate.
Dave pointed out that there are only three possibilities concerning the encounters people claimed to have had with Jesus after His death:

1. Everyone who claimed to have seen Jesus was lying.

2. Everyone who believed they had seen Jesus was either hallucinating or dreaming.

3. The people who said they had seen Jesus were telling the truth.

The notion that these people were all lying makes no sense. Look at the political scandals and cover-ups throughout history. There is always a leak somewhere. Humans are simply not good at keeping secrets under any circumstances - let alone when they're being hunted and tortured and killed as the early Christians were. If the encounters with Jesus were lies, someone would have spilled the beans.

The idea that all 500 people were hallucinating or dreaming also makes no sense. One night, a few years ago, my dad and I both dreamed that our great-aunt had passed away. It was kind of spooky, both of us dreaming the same thing on the same night. But, even though the basic dream was the same, the details were all different. And it was only two of us, not five hundred. No way are five hundred people all going to have the exact same dream or hallucination where all the details agree.

So logically, Dave concluded, we have to assume that the early Christians were telling the truth.

Hmm... I thought. I've heard that somewhere before!
While it's a well-known fact that C.S. Lewis was a theologian and apologist in addition to being a writer, we don't always notice how one bleeds into another. The Professor's conclusion that Lucy is telling the truth about finding a magical country inside a wardrobe is an essential part of the story, forcing Peter and Susan to consider for the first time the possibility of something they regarded as incredible. But it's also an example of great apologetics, a lesson to be learned.
Peter and Susan still weren't convinced by the irrefutable logic of the Professor's argument, and all the evidence and logic in the world isn't going to convince someone who isn't willing to accept the resurrection. That's the job of the Holy Spirit.
Aslan eventually convinced Peter and Susan by letting them through the wardrobe into Narnia. The Professor didn't have to convince them that it was real. He simply told them what he knew, and let Aslan do the rest. Our job isn't to convince an unbeliever, it's simply to tell them what we know and let the Holy Spirit show them the way through the wardrobe door, if they're willing to be shown.
For me, it's lessons like this - gems embedded so deeply into the story that they often go unnoticed - that set a truly great work of Christian fiction apart. For me, whose writing role model is C.S.Lewis, it's awesome to be able to see his beliefs and apologetics techniques at work even in his fiction, and it's my hope that my own writing will be influenced and sculpted by my faith in the way Lewis' was.
And the next time someone asks me how I know the resurrection really happened, I might just have to casually sit back and say "That is a point which certainly deserves considerations; very careful considerations..." (I wonder if I could pull it off without a British accent!)
Afterwards, I'll make myself a cup of tea and muse about "What do they teach them at these schools?"

What do you think sets a great work of fiction apart from the pack?
Do you have a writing role model?

January 20, 2012

Favorite Movie/TV Quotes

I'm sure by now most of my followers know that I love collecting quotes. I get them everywhere, so I thought I'd share some of my personal favorites with you all! I thought about doing a post of my favorite quotes in general... but I realized that was way too broad of a category, so I narrowed it down to TV and movie quotes. I catch them everywhere - I can walk past a TV that's playing a movie I'm not even watching, and as I walk by hear a great quote that I just have to add to my quote book. So here are a few of my favorites.

~~~~~~~~~~~~~~~~~~~~~~~~~~

"I will use all my powers of persuasion. If that doesn't work I'll hit her in the head."
~ Bob Brown, from 'The Unit'

"I seen your Adam's apple bobbin' up and down, and that's how I knowed you was singin' opera."
~Gomer Pyle, from 'Gomer Pyle'

"I don't make things complicated, that's just the way they get, all by themselves."
~ -unknown character- from 'Lethal Weapon'

"I find that smuggling is the life for me, and I would be happy to kill your friend the maggot."
~Edmond Dantes, from 'The Count of Monte Cristo'

"'Eccentric' means 'loopy with money'."
~Bob the Tomato, from 'Minnesota Cuke and the Search for Samson's Hairbrush'

"Adventures are never fun when you're having them."
~Sharona Flemming, from 'Monk'

"Thanks for helping me and for... spitting on me."
~Clifford, from 'Wild Hearts Can't be Broken'

"I would like to think that, given the circumstances, I've been extremely forgiving up 'til now."
~Mike Wazowski, from 'Monsters Inc.'

"You keep using that word..."
~Inigo Montoya, from 'The Princess Bride'

What is your favorite movie or TV quote?

January 18, 2012

The Enduring Appeal of Zombies

Recently, I received an email with the following question:

I would like to read your opinion (and the opinion of your followers) on the enduring fiction of the zombie.
Why does it endure?
How does it maintain a sizable subset of fringe culture?
What is its appeal?
etc.
Thank you for your consideration of this topic.
~Zombie Hater

I thought it was an interesting question. Personally, I am not a fan of the zombie trend at all, and had never been able to understand the appeal they hold for so many people, so I had never given it much thought. However, since zombies do have a considerable presence in the world of speculative fiction, I decided it was worth looking into.
I've done a great deal of online research as well as talking to several different people about it, but unfortunately there are few people willing to field explanations as to the reason for the un-dead monster's popularity.
I did hear and discover some interesting theories, though, so I thought I'd share them and let you all decide for yourselves.

- One theory is that in the case of zombie movies or video games, one can experience the adrenaline rush of action and combat without worrying about the moral or emotional implications of killing another human being.

I suppose that, since zombies are supposed to be dead bodies that have been somehow reanimated, this is a legitimate point. If the person is already technically dead, you really wouldn't be 'killing' them. And, while we as humans do have a God-given right to defend ourselves from attackers (even if defending ourselves involves the use of lethal force) there is still a huge emotional cost that comes with taking another human life. I suppose, then, that using lethal force against some kind of freakish monster like a zombie would eliminate some of that cost.
So this theory does, perhaps, explain the appeal of fighting against inhuman monsters rather than against human beings. But it leaves the question: why zombies specifically? Why not trolls or orcs or Sasquatches? And of course the implications of experiencing the "rush" of combat and killing for enjoyment is an entirely separate issue.

- Another more philosophical theory is that a culture's or people group's real fears are represented and reflected in its fictional fears. For instance, one person I talked to suggested that Godzilla was originally a symbol of the atomic bomb in Japan. Likewise, early zombie-era zombies were a symbolic representation of people's fear of radiation and nuclear war. Today, they represent people's fear of terrorism.

I've seen plenty of evidence to suggest that the 'zombie' concept is indeed symbolic. The phrase 'For When the Zombies Come' has come to represent a mindset of general awareness and preparedness (e.g. I'm doing physical fitness or weapons training 'For When the Zombies Come'; I keep extra food and supplies on hand 'For When the Zombies Come'), especially as disaster preparedness becomes more popular in our culture.
In addition, I do find it rather interesting to notice that the zombies portrayed in the earlier days of the trend were slow, lethargic creatures that killed people simply by being absolutely everywhere in inescapable numbers. I can see where this could coincide with the radiation/nuclear war concept (i.e. if a nuclear weapon was detonated, radiation would be everywhere in inescapable amounts). Also interesting to me is the fact that the zombies of today have become more fast, agile, and aggressive; they could pop up anywhere unexpectedly, and even a lone zombie could pose a serious threat to someone. This would tend to correspond with people's fear of terrorism; a single terrorist could pop up in any given location and, with little effort, kill or injure dozens if not hundreds of people before anyone could stop him.
So I understand the reasoning in this theory as well. But, like the first theory I mentioned, it still leaves the question: why zombies rather than some other kind of monster? In answer to that, I have my own theory.

- The idea of heroes battling hideous and terrible monsters is thousands of years old. Even the most ancient cultures had hero-versus-monster legends and stories they loved. And with each new culture or era come new trends in how those heroes and monsters are represented. In the days of ancient Greece the trend was for cursed humans or demigods to be turned into horrible monsters. In the days of King Arthur dragons and sorcerers were the trend. In the days of the wild West, it was savage, scalp-hunting Indians. It's entirely possible that zombies are simply today's monster of choice.

I have heard recently that there are people who really believe the government is experimenting and actually trying to create zombies. For what purpose, I have no idea, but if it's true that some people believe this, I suppose their apparent fascination with zombies could stem from this belief. In my personal opinion, watching zombie movies and reading zombie books as preparation is comparable to reading Jane Austen to learn how to get married. Just because it happens one way in Hollywood doesn't mean it'll happen that way in real life.
However, if there is a portion of society that believes in the scientific possibility of zombies, I suppose it makes sense that movie, book, or video game presentations of this would be marketable.
Do zombies have a place in Christian fiction? Truthfully, I don't know. Personally, I find them completely unappealing and have no interest whatsoever in movies or books built on that theme, but I know Christians who have read and enjoyed zombie fiction. I would encourage Christians to make careful, prayerful decisions about their reading and movie-viewing choices in regards to this topic just as they would with any other topic.

Zombie Hater, while I'm afraid this probably hasn't answered all the aspects of your question entirely, I hope it has at least shed a little light on it and given you some possibilities to think about. Thanks for the question, though! You've made me investigate and learn about a topic I hadn't really given any thought to before.

For the record, anyone can send me their questions, thoughts, or ideas by using the contact form at the top of the right-hand sidebar on this page. I'd love to see more thoughtful discussion starters like this one!

What are your thoughts on the zombie trend?
(P.S. My Blogger account hasn't been allowing me to post comments the last week or so, so my apologies to those of you who have commented that I haven't replied to.)