This morning I woke up, pushed my sleeping dog off of my sleeping foot, and looked out the window to see - snow!
After two weeks of the local weatherman predicting the first snow, it's finally arrived! My transition into the Christmas spirit suddenly feels completed (and I have the Trans-Siberian Orchestra's song 'First Snow' going around in my head). I'm not the only one who's excited about it, either. No sooner had I dressed and made my morning cup of tea than my friend Ashley called me, asking if I had looked outside yet and wasn't it exciting? (And yes, I know you northerners out there are probably already sick of snow for this year... but please bear with me.)
Aside from getting me all revved up for Christmas and caroling and baking and all of that, this first snow also got me thinking about the more natural side of world-building in our stories. As I edit Son of the Shield, I've been adding in little bits and pieces to flesh out the natural story world I rather neglected in the first couple of drafts. I've added in varieties of flowers and other plants, constellations, and weather patterns unique to that story world.
But the shared excitement over this first snow got me thinking about the other natural events that we humans tend to get excited about - the first sign of green grass and flowers in the spring, the first weekend warm enough to go swimming, geese flying south and the first sign of autumn color in the leaves - and made me realize that my story world contains virtually none of that.
The more I think about it, the more I realize that a lot of the time in fiction, unless something in the natural world plays a significant role in the plot, it gets ignored. I don't want that to happen in Son of the Shield, so this morning I've been starting to think of ways I can bring the natural side of the world of Reyem to life. I realized that through the entire story (which spans a year and a half of their time) there is not a single mention of it raining. So there's one problem in need of fixing. It's not a desert, so it has to rain sometime.
But in addition to that, I'd like to come up with some natural events that the people of Reyem look forward to, like our first snow... or even something they dread, like we dread the thermometer hitting 100 or 0.
So that's something new that I'm going to be working on developing in my story world. So much to think about, so much to develop. It's a wonder any novel ever gets finished.
What is your approach to the natural realm of your story world? What are some natural events that your characters might look forward to, or dread?
Showing posts with label World-Building. Show all posts
Showing posts with label World-Building. Show all posts
December 6, 2011
September 26, 2011
Arming Your Hero - Part 8
Here is the final installment in the 'Arming Your Hero' series... for now, at least. My brother James is hounding me to do a related series on sci-fi weaponry, but in my opinion that is just way too broad of a topic (especially since James doesn't even write). If sci-fi weaponry is something you would be interested in seeing here at the Lair, though, leave a comment and let me know.
I'm not going to go into piece-by-piece detail on parts of armor and kinds of armor--that could be a post series by itself. Mainly, I just want to cover a few issues, misconceptions, and ideas about armor, wearing it, and using it.
A lot of people have the idea that a knight wearing armor had to be lifted onto his horse with a crane, or some such notion, because the armor was so heavy he couldn't mount a horse by himself. I understand how that idea could come about--after all, armor is heavy, true enough.
But a.) if the knight's armor is so heavy that he can't get onto the horse, chances are even a warhorse isn't going to be able to carry him any significant distance at any significant speed, and b.) if his armor is so awkward that he can't mount a horse, how is he supposed to be any use fighting?
Armor was heavy--very heavy. A normal suit of war armor weighed between 70 an 90 pounds. Jousting armor, which was designed to take hard hits, was heavier--90 to 100 pounds or more. So knights trained long and hard for wearing it and carrying all that extra weight. Even before he could become a knight, a squire went through arduous physical training to learn to function and fight in armor. It's really no different than what our armed forces do today. An American soldier in the Middle East today is carrying roughly 100 pounds of body armor and equipment, and he can still run, jump, fight, and work.
Furthermore, armor was fitted to the individual knight and designed to allow the most flexibility and agility possible. The armor was jointed where the knight was jointed, and fitted to match his particular body shape. So it's not as if he was a hermit crab who just squeezed into some random shell and ran with it. His armor was made for him and fit accordingly.
This also speaks to the incorrect idea that, if a knight was unhorsed, he was as good as dead. Certainly he was much more vulnerable on the ground than on his horse, but if he is trained to fight in full armor, he still stands a chance.

Now then, down to business: arming your hero--as in, putting armor on him.

A lot of people have the idea that a knight wearing armor had to be lifted onto his horse with a crane, or some such notion, because the armor was so heavy he couldn't mount a horse by himself. I understand how that idea could come about--after all, armor is heavy, true enough.
But a.) if the knight's armor is so heavy that he can't get onto the horse, chances are even a warhorse isn't going to be able to carry him any significant distance at any significant speed, and b.) if his armor is so awkward that he can't mount a horse, how is he supposed to be any use fighting?
Armor was heavy--very heavy. A normal suit of war armor weighed between 70 an 90 pounds. Jousting armor, which was designed to take hard hits, was heavier--90 to 100 pounds or more. So knights trained long and hard for wearing it and carrying all that extra weight. Even before he could become a knight, a squire went through arduous physical training to learn to function and fight in armor. It's really no different than what our armed forces do today. An American soldier in the Middle East today is carrying roughly 100 pounds of body armor and equipment, and he can still run, jump, fight, and work.
Furthermore, armor was fitted to the individual knight and designed to allow the most flexibility and agility possible. The armor was jointed where the knight was jointed, and fitted to match his particular body shape. So it's not as if he was a hermit crab who just squeezed into some random shell and ran with it. His armor was made for him and fit accordingly.
This also speaks to the incorrect idea that, if a knight was unhorsed, he was as good as dead. Certainly he was much more vulnerable on the ground than on his horse, but if he is trained to fight in full armor, he still stands a chance.

Your hero has options when it comes to how heavily and thoroughly armored he wants to be. If he's riding into battle he may want to suit up and go in full armor, but if he's a scout, or a bodyguard, or whatever, he may only want a piece or two--or none at all. Remember, armor isn't only the solid metal part. Your hero could wear chain mail, or leather, both of which were often used as layers of padding and extra protection under the outer armor. Or he could wear just an essential piece or two of armor, like the curaiss and pauldrons to protect his torso and shoulders, or greaves and vambraces to protect his arms and legs.
By the way, if you don't know the parts of armor and need to find out, I would advise you do a Google search or stop by the library to learn more. As I said before, there is way too much information on the subject to put in a single blog post, but you can get some great ideas as well as info if you do some reading on the development, history, and different styles of armor.
You'll also want to keep in mind that armor is very expensive. Not only is it a lot of work to make, but it has to be made to-order every time. So, depending on his financial situation, your hero may or may not be able to afford a full set.
That about wraps it up for the Arming Your Hero series. I've had a ton of fun writing these posts, and I've even learned a lot myself in researching the weapons we've talked about. I hope all of you have enjoyed it as much as I have. Be sure to stick around the Lair; as always, I have a lot of big plans for upcoming posts!
Any thoughts you have on armor? Anything in particular you'd like to see discussed or spotlighted here at the Lair?
By the way, if you don't know the parts of armor and need to find out, I would advise you do a Google search or stop by the library to learn more. As I said before, there is way too much information on the subject to put in a single blog post, but you can get some great ideas as well as info if you do some reading on the development, history, and different styles of armor.
You'll also want to keep in mind that armor is very expensive. Not only is it a lot of work to make, but it has to be made to-order every time. So, depending on his financial situation, your hero may or may not be able to afford a full set.
That about wraps it up for the Arming Your Hero series. I've had a ton of fun writing these posts, and I've even learned a lot myself in researching the weapons we've talked about. I hope all of you have enjoyed it as much as I have. Be sure to stick around the Lair; as always, I have a lot of big plans for upcoming posts!
Labels: You
Weaponry,
World-Building,
Writer Resources
September 23, 2011
Arming Your Hero - Part 7
In this installment of the 'Arming Your Hero' series, we'll be looking at war machines and siege weapons. While they don't often have prominent roles in fantasy stories, these weapons are an important part of medieval-style warfare that writers should have at least a working knowledge of. If your hero is commanding an army that's laying siege to a castle, fortress, or city, they may want to use one or more of these weapons. Or, if your hero is the one being besieged, here's what he can probably expect to encounter.
This is a battering ram--probably the most well-known siege weapon in existence. The ram itself was made from a large tree trunk fitted with a metal head on one end and usually reinforced all along its length with thick metal bands. The head was most often flat on the end, which enabled it to crack stone walls with blunt force. A pointed head (like the one pictured above) was more likely to get stuck if driven into a wall. The tree trunk itself was suspended from the top of the battering ram's frame by ropes or, more often, chains. This enabled soldiers to swing it back and forth, building momentum as they pounded it into walls, gates, or doors. The roof of the battering ram (called the Penthouse) was extremely important. The soldiers inside had to be protected from arrows, spears, rocks, boiling oil, fire, or whatever else the besieged forces had to throw at them. Many times the penthouse was protected by shields overlapping like scales, as pictured above. Often, however, it was only covered by planks of wood, or even just cow hides.
This is a type of catapult known as a mangonel. The design goes as far back as ancient Rome, but the catapult was still being used well into the Middle Ages. Using a tension pulley system, the catapult could launch projectiles over castle or fortress walls, or just fling them into oncoming enemy ranks--up to 1,300 feet away. Projectiles were usually rocks or flaming materials, although in some cases where a siege was particularly long and drawn out, a besieging army would throw dead animal carcasses or even human bodies over the walls to spread disease among the enemy (and produce some extremely negative psychological effects as well). One problem with the catapult design was that it had the potential to 'beat itself to death', so to speak. When the tension holding the arm down was released, the arm flew up at a high rate of speed and slammed into the cross bar at the top of the machine. The impact of the collision launched the projectiles incredible distances, but after a while it could be hard on the structure.
This is a trebuchet. It may well be the most ancient siege weapon design in existence, believed by some to have been invented in China as early as 300 B.C. The earliest trebuchets were called traction trebuchets, and used manpower to pull the arm down and launch the projectile. Traction trebuchets were later replaced by more advanced counterpoise trebuchets, which used a counterweight on the short end of the arm to propel the ammunition. The weapon pictured here is a counterpoise trebuchet. Trebuchets had their downside--it took a great deal of time, precision, and mathematical know-how to build one--but their amazingly accurate aim and power made them worth it. A good trebuchet could throw a 200 pound stone up to 300 yards, and a skilled trebuchet team could launch as many as 2,000 stones at the enemy in a single day. Needless to say, if you want to reduce a city, fortress, castle, or anything else to nothing but rubble, a trebuchet is probably the place to start.
This is a siege tower. It looks like heavy-duty scaffolding, and that's essentially what it is. When the terrain permitted, an army would sometimes wheel a siege tower up to the walls of the castle or fort they were besieging and send their soldiers up to the top, where they could then run out on top of the castle walls and get inside. Many siege towers had a drawbridge-type door that opened onto the top of the wall, providing a ramp the soldiers could walk across. Siege towers could be made in an open design, like the one pictured here, or they could be enclosed and armored. The trouble with siege towers was that they were slow, difficult to maneuver, easy to burn down, and if one was rolled up to your castle's wall you knew exactly where the soldiers would be making their entrance. I suppose if you had enough of them, though, you could simply overwhelm the enemy with numbers.
Do you use siege weapons in your writing? Which war machines do you think would be most effective?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




Another weapon that was invaluable during a siege was a ballista. The ballista was basically a giant crossbow that launched enormous arrows or darts hundreds of yards. The arrows were wooden, but covered in a layer of iron; one arrow launched from a ballista could rip through several soldiers at a time.
It's important to note that siege weapons were most always manufactured on an as-needed basis. Kings and generals didn't keep a supply of the on hand in case they suddenly needed to besiege someone. Siege weapons were heavy and slow, making transport over long distances and/or rough terrain virtually impossible. So war machines were usually constructed for a specific situation.
It's important to note that siege weapons were most always manufactured on an as-needed basis. Kings and generals didn't keep a supply of the on hand in case they suddenly needed to besiege someone. Siege weapons were heavy and slow, making transport over long distances and/or rough terrain virtually impossible. So war machines were usually constructed for a specific situation.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Do you use siege weapons in your writing? Which war machines do you think would be most effective?
Labels: You
Ideas and Inspirations,
Weaponry,
World-Building,
Writer Resources
September 19, 2011
Arming Your Hero - Part 6
This post highlights a category of weapons known as 'bludgeoning weapons'. While there's nothing pretty about the violent use of weapons of any kind, this category of weapons presents a particularly gruesome side of it.
This is a flail. I often hear people referring to it as a mace, but that is incorrect. The confusion probably stems from a variation of the flail, known as a chain mace. The flail was used by foot soldiers and knights alike (although flails carried by knights were usually smaller) and was an excellent weapon to use against armored soldiers. The chains created an enormous amount of momentum when swung by the user, allowing the heavy, spiked metal balls on the ends to damage armor (making unearthly amounts of noise in doing so) and cause severe injuries.
While it may be effective as a weapon for a skilled user, personally I just don't look at this weapon and think 'Wow, what a good idea'. It's a formidable offensive weapon, but you couldn't use it for defensive purposes, and frankly I foresee me hurting myself with this weapon more than I see me hurting the enemy. It would be great for the intimidation factor if used by a villain, though!
This is a mace. In the Middle Ages it was cheap and simple to make, which contributed greatly to its popularity. A mace's handle or shaft could be from 1 to 5 feet long and made of wood or metal, and the head could be made of wood or stone. Also known as a flanged mace, this weapon had a knobbed or spiked head that made it brutal in close combat, even against heavy armor. It's certainly not an elegant weapon--personally I see it as just a glorified club--but, to each their own.

This is a war hammer. The one in this picture is somewhat stylized; most war hammers were very basic and straightforward in their design, and their spikes were curved, enabling the bearer to grab at the edges of armor or hook horses' reins and pull them away from the rider. And of course the hammer head itself could deliver a powerful blow and deadly injuries.
What are your thoughts on bludgeoning weapons and the more gritty, ruthless side of combat that seems to go with them?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

While it may be effective as a weapon for a skilled user, personally I just don't look at this weapon and think 'Wow, what a good idea'. It's a formidable offensive weapon, but you couldn't use it for defensive purposes, and frankly I foresee me hurting myself with this weapon more than I see me hurting the enemy. It would be great for the intimidation factor if used by a villain, though!


This is a war hammer. The one in this picture is somewhat stylized; most war hammers were very basic and straightforward in their design, and their spikes were curved, enabling the bearer to grab at the edges of armor or hook horses' reins and pull them away from the rider. And of course the hammer head itself could deliver a powerful blow and deadly injuries.
What are your thoughts on bludgeoning weapons and the more gritty, ruthless side of combat that seems to go with them?
Labels: You
Fantasy,
Weaponry,
World-Building,
Writer Resources
September 16, 2011
Arming Your Hero - Part 5
Polearms get the spotlight this time! While you probably won't have your hero questing around through his grand adventures carrying a 14-foot pike, many fantasy stories involve armies--and armies need to be armed too. So this post features some great weapons to issue your troops, as well as some you could give to individual characters if you wanted to. Enjoy!
This is a halberd, which is essentially a pike with an axe head added to it. Pikes and halberds were the weapons of choice for combating knights on horseback. Both weapons had shafts (usually made of wood) that were between 10 and 14 feet long. Needless to say, the length made them useless in close combat, so pikemen always carried a sword and dagger with them in case they had to fight a horseless knight on foot. The horse could be as much of a target for pikemen as the knight riding the horse was; without his horse, a heavily armored knight was practically helpless.
The spear is one of the oldest styles of weapons we know of, and it's versatile too. It could be used for hunting or fighting, and could be thrown or thrust. This particular picture is of an Angon--a 6-foot spear used during the middle ages, but based off of an ancient Roman design. Javelins, lances, and even modern bayonets are all variations on the spear concept and theme.
This is a poleaxe, or battle axe. Like the pike and halberd, it was most commonly used against armored knights on horseback. The shaft was relatively short--only 4 or 5 feet, usually. A poleaxe was capable of cutting through armor or severing an opponent's limbs. As in the case of the pike, axe men carried smaller weapons such as swords and daggers with them in case they had to fight in close quarters. The battle axe is a weapon that works well for arming your literary forces en masse, but it would make a great primary weapon for a hero or arch-villain too.
The polearm category is a broad one with many styles and variations of weapons falling inside its brackets. I've featured the main ones, but someone willing to do a little research or use their imagination could easily turn up many more styles and applications. So have fun with them and don't be afraid to make them your own!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



The polearm category is a broad one with many styles and variations of weapons falling inside its brackets. I've featured the main ones, but someone willing to do a little research or use their imagination could easily turn up many more styles and applications. So have fun with them and don't be afraid to make them your own!
The next installation of Arming Your Hero will feature bludgeoning weapons. Be sure not to miss it; you never know when your characters might need to bludgeon someone. : )
Labels: You
Fantasy,
Weaponry,
World-Building,
Writer Resources
September 12, 2011
Arming Your Hero - Part 4
If you want to venture outside the traditional realm of swords and knives to arm your hero, a bow and arrows are a good place to start. Bows seem to be popular among elves in fantasy fiction, but they would be handy for anyone with the skill to use them effectively. The downside to archery is that it has a limited number of practical applications. It can't be used in close, hand-to-hand combat, and of course your character will be limited by the number of arrows they can carry. In the right setting, though, a skillfully-wielded bow is a deadly force to be reckoned with.
So here is a lineup of basic bow styles writers can choose from. Enjoy!
This is just a basic plain bow, sometimes called a self bow. It has anywhere from a 40- to an 80-pound draw, and a relatively short range--usually from 10 to 50 yards. It can be made out of wood alone, or a combination of wood and horn.
This is an English longbow. Longbows are usually as tall as, and sometimes taller than, the archer, and have excellent range (well in excess of 200 yards). They have anywhere from a 60- to a 200-pound draw and can puncture armor at up to 250 yards.
This, of course, is a crossbow. Rather than a traditional broad-head arrow, the crossbow launches a bolt--a heavy arrow with a square point on the end. It has a range in excess of 200 yards, and can puncture several layers of armor at up to 200 yards, making it a highly formidable weapon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So here is a lineup of basic bow styles writers can choose from. Enjoy!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's important to take pull strength into consideration when deciding to arm one of your characters with a bow. For instance, if the character in question is a girl, arming her with a longbow that has a 200-pound draw might not be the best idea in the world. (And don't think you can get away with it and nobody will notice. Even if it slips past your editors and publishers, a reader--probably more than one--will notice and say something.)
One erroneous idea that has been promoted through books and movies is the concept of carrying your bow across your back with the string across your chest. Whoever came up with that idea had never done it--it is outrageously uncomfortable, and hard on the bow string to boot. So don't go off half-cocked. Do your research and make sure you're not writing something that's totally inaccurate.
But after that, have fun! They may not be appropriate for every character and every circumstance, but bows and arrows still have a lot to offer your fictional characters' armory.
Do you use bows often in your fiction? What's your favorite bow style?
One erroneous idea that has been promoted through books and movies is the concept of carrying your bow across your back with the string across your chest. Whoever came up with that idea had never done it--it is outrageously uncomfortable, and hard on the bow string to boot. So don't go off half-cocked. Do your research and make sure you're not writing something that's totally inaccurate.
But after that, have fun! They may not be appropriate for every character and every circumstance, but bows and arrows still have a lot to offer your fictional characters' armory.
Do you use bows often in your fiction? What's your favorite bow style?
September 8, 2011
Arming Your Hero - Part 3
Swords are amazing and fabulous, no doubt about it, but they don't make a fully armed hero, and they aren't ideal in every situation. They're difficult and time-consuming to make, expensive to purchase, heavy to lift, and hard to conceal. If your character gets attacked in a tiny alley barely wide enough to walk through, a sword isn't going to be very helpful. If he's trekking through the wilderness and kills a rabbit to eat, a sword is just slightly overkill (and extremely difficult to use as a skinning knife). Plus a sword could break, get stolen, or get knocked out of his hands. Then where would your swashbuckling hero be?
Obviously, he needs a backup or alternative plan, and a smaller knife may be just the thing. So here are some common kinds of smaller blades you just might want to slip into your hero's arsenal.
This, of course, is a dagger--probably the most common small weapon used in fantasy fiction. It's popular for a reason; it's small enough to conceal under a cloak or tunic, but it's still effective. And for a word nerd like me, what's not to love about something with a name as dramatic as 'dagger'?
These are throwing knives. If your hero is facing multiple assailants or wants to take down that 12-foot troll before it gets close enough to pulverize him, a few well-aimed throwing knives could be very handy. Notice that I said 'a few'. A fantasy hero carrying only one throwing knife is something like a wild-west cowboy carrying only one bullet. What if the opponent doesn't go down after the first shot (or throw)? And of course, there's always the chance that he could miss, so it's better to be prepared.
These are throwing stars. The concept is basically the same as that of a throwing knife--helpful if you're facing multiple attackers, and perfect for getting the attacker before he gets you. Some of the characters in my WiP use throwing stars, but I've never read a published book where they come into play. I don't really know why no one uses them, because I think they have a lot of cool potential.
Here is a dirk. Historically, it was most commonly used by the Vikings and ancient Scottish clans. Perhaps that's why, for me at least, the dirk has a sort of ancient, legendary connotation. It's versatile enough to be used in any number of different settings, though.
And here, last but not least, is a hunting knife. It can certainly be used in self-defense if need be, but basically it's just something every prepared and savvy hero should have at least nearby, if not on his person. Whether he needs to kill, skin, and butcher an animal to eat, slice a piece of bread or cheese, or clean his fingernails, the hunting knife makes a great all-around tool to have on hand.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What's your favorite small weapon? What is your hero's backup weapon of choice?
Obviously, he needs a backup or alternative plan, and a smaller knife may be just the thing. So here are some common kinds of smaller blades you just might want to slip into your hero's arsenal.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
September 5, 2011
Arming Your Hero - Part 2
Every great hero of fantasy fiction needs to be well armed, right? And, if you're writing fantasy fiction, the most popular weapon of choice is a sword.
But of course, 'sword' is a very broad and rather vague word, and every great character needs a weapon that compliments their own personality and style. (Would Aragorn be half so Aragorn-ish if he carried a rapier rather than Narsil? What would Peter Pevensie be without the sword given to him by Father Christmas?)
There are many different kinds of swords out there, though. So with that in mind, I've put together a list--a showcase, if you will--of the basic styles of swords, to help you fantasy writers out there figure out just exactly what it is your hero (or any other armed character) is carrying. Enjoy!
This is a broadsword--your most basic, straightforward sword design. It can come in variations of one-hand, hand-and-a-half, and two-hand design, and the hilt and crosstree can be as simple or as elaborate as you like, so there is a lot of flexibility to work with here.
This is a scimitar. It was the weapon-of-choice for the Turks during the crusades, and probably due to that fact, it often brings to mind images of sheiks and desert nomads (or the Calormen army running around and harassing Narnia).
Here is a rapier. The picture probably has you thinking of The Three Musketeers or A Tale of Two Cities, and rightfully so. The rapier was used historically in private duels, but played its role in warfare as well. It also made a classic appearance in fantasy fiction in The Princess Bride.
These are butterfly swords--one of my favorite weapons. I love them for their totally distinctive look, but one of the coolest facts about them is that they belong in sets of two; the inside of the grips are flat so that the swords 'nest' together in a single scabbard (talk about a recipe for trailer moments!).
In the meantime: What's your favorite type of sword? What kind do the characters in your fantasy stories use?
But of course, 'sword' is a very broad and rather vague word, and every great character needs a weapon that compliments their own personality and style. (Would Aragorn be half so Aragorn-ish if he carried a rapier rather than Narsil? What would Peter Pevensie be without the sword given to him by Father Christmas?)
There are many different kinds of swords out there, though. So with that in mind, I've put together a list--a showcase, if you will--of the basic styles of swords, to help you fantasy writers out there figure out just exactly what it is your hero (or any other armed character) is carrying. Enjoy!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




This is a cutlass, a favorite of eighteenth-century pirates and Civil War cavalrymen alike. But I think the cutlass has a lot to offer in a fantasy setting as well. It has a sort of 'gritty' look to it, I think, but you could also dress it up and stylize it--give it more of a saber look--for use in more formal settings.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I hope y'all enjoyed this post, but even more so, I hope it will be helpful to you as you're building and developing your fantasy worlds and the armies and fighters who inhabit them. There's more to come; in Arming Your Hero Part 2 I'll be showcasing smaller knives used in hand-to-hand combat.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In the meantime: What's your favorite type of sword? What kind do the characters in your fantasy stories use?
Labels: You
Fantasy,
Swords,
Weaponry,
World-Building
September 2, 2011
Arming Your Hero - Part 1

So where do you start? Is it enough to just hand your character a sword and send him on his merry, swashbuckling way?
Not really.
Personally, I've found that a character's personality and mindset have a great deal of influence on the type and number of weapons he carries. For this reason, I include questions about weapons in every character sketch I write. Here are some of the things I like to take into consideration:
What is the character's motivation for carrying a weapon? Is he a 'professional warrior' type (such as a soldier, knight, or bodyguard) for whom carrying a weapon is just part of the job? Is he a business man who keeps a weapon on hand simply to protect the security of his establishment?
What is the character's mindset about using his weapon(s)? Is he a bodyguard who will use his sword at the first sign of a threat to his charge? Or is he more likely to draw his weapon and hope that the sight of it will have the desired effect so he doesn't actually have to use it? Is the use of weapons his first response or his last resort?
Is there a certain effect your character is trying to achieve with his weapon choice? Is he all about practicality, or does he go in for the look of the thing too? This question works particularly well for arming the villain of your story. Does he want a weapon with swift, silent deadliness, or does he want to make a show and work off of the intimidation factor?
How much training does the character have with his weapon? Is he a knight who trains for hours every day, or a farmer who is content just knowing he has a weapon on hand?
Does backstory play a part in the weapon(s) your character carries? Is his sword one that's been in his family for generations? Does the weapon have a story of its own? Is your character's mindset about weapons affected by his backstory? Is he intimidated by weapons because his family was killed when he was a child, or is he motivated to have a weapon at all times because his family was caught unarmed and murdered?
Learning the answers to these questions will help you figure out how many and what kind of weapons your character carries. For instance, a farmer who only carries a weapon in case he happens to come across a venomous snake or wild dog probably won't be carrying a sword belt or battle axe while plowing the field. A professional fighter like a soldier or knight will probably have more of a combat preparedness mindset and carry more than one weapon.
When it comes down to choosing the right weapon for your character, though, there are dozens of options, and it's an important decision. In the end you very well may decide to stick with a basic, nondescript sword. On the other hand, though, you just might want to go in for something a little different. So in the next few posts, I'm going to be showcasing and discussing different types of weapons you may be familiar with, or perhaps weapons you've never even heard of.
Feel free to join in the conversations--that's what the comment box is for!
Meanwhile: How do you choose a character's weapons?
Labels: You
Character Development,
Fantasy,
Weaponry,
World-Building
June 20, 2011
Finding Ideas for Fantasy-world Cultures

But our imaginations have to have raw materials to work with, building blocks to use as foundations for our constructions, and that's what I'm going to talk about in this post.
Most fantasy fiction is set in a world/culture that is basically European in nature. Castles, knights, dragons, enchanted swords, elves, and fairies are standard fare, finding their roots in Western European history and legend. But there are lots of other exciting, colorful, mysterious, and intriguing cultures out there, all of which have tons to offer spec.fic. writers. Personally, I've become totally hooked on studying cultures that are foreign to me and storing what I learn for use in future fiction projects. I recently took a college course on ancient Chinese history, and now I can't wait to write a fantasy culture using some of the elements I learned about. My new ApricotPie fantasy serial does have a Western European flavor, but from the Victorian era rather than the commonly-used Middle Ages. Simmering on the back burner, I have fantasy stories based on ancient Mayan and Arabian cultures.
And there are so many more that could be used. Grab yourself a history book and start asking questions. What might a fantasy culture based on the Eskimo lifestyle look like? What literary possibilities await in the medicinal magic of the Australian Aborigines? What if the builders of the cave dwellings in the American southwest weren't Indians at all? Which might an elf prefer: the precision of the Greek parthenon, or the onion-dome style of St. Petersburg?
You might choose to take the route of historical fantasy. On the other hand, you might create an entirely new world. And remember, you're not limited to using only one culture from our world for one culture from your world. Mix and match! There are plenty of questions to be asked and speculated upon there, too. That's why we call it speculative fiction, after all.
What real-world cultures are your writings based on? In what cultures do you find the most possibilities for speculative fiction?
March 30, 2011
Avenir Eclectia--A new venue for sci-fi microfiction!

____________________
Here's some good news for Christian Science Fiction writers! Explore the world of Avenir Eclectia - a colony clinging to life in the distant constellation Cetus, the Whale. Avenir, a space station-like ship, orbits Eclectia, a volcanic planet hostile and dangerous to human life. Planetside, miners, hunters, and smugglers eke out a living as best they can. Contact with the mother planet, Earth, has been lost, and nearly forgotten.
Avenir Eclectia is a multi-author microfiction project from Splashdown Books, currently running online but slated to be released in print as an anthology in the future. They are looking for vignettes and flashfiction set in Avenir Eclectia, preferably pieces 150 - 400 words in length. Visit their website; read the history and background of Eclectia; enjoy the stories posted by other writers; write your own!
Be a part of shaping the intriguing world of Avenir Eclectia.
Labels: You
Science Fiction,
World-Building,
Writer Resources
June 21, 2010
More on World-Building
So, fantasy writers, we've talked about beginning to develop your fantasy world, mapping it out, beginning to learn about and explore it. So let's continue with that train of thought, shall we?
Once you have the basics of your world - geography, countries, people groups, - figured out, where do you go from there?
For me it seems to be a gradual process. I never really sat down and said 'Today I am going to develop the Athragani culture' or 'I will now work out all the details of the Rheuhark social system.' Those things just sort of developed themselves over time, as I worked more and more with the characters from those cultures.
Oddly enough, the culture of the Taravels, which are the race closest to us Earth Humans in my book, is the least developed of all the cultures in Reyem. For me, it is actually a bit difficult to develop a culture that has a fantasy flavor to it. Human nature is the same, regardless, so there are aspects of human culture that will carry over, even into other worlds (commerce, family relations, moral ideals, love of art and music, etc.). In order for your readers to connect with your characters, they have to be able to identify with them on some level, so you have to maintain at least some aspects of human nature in your characters. At the same time, you have to take human nature/culture and give it the flavor of other-worldliness.
So how do you do that? How do you maintain enough human nature in your characters to allow your readers to identify with them, while still giving their culture the flavor of a fantasy world?
Labels: You
Fantasy,
My Writing,
The Speculative Genres,
The Writing Life,
World-Building
June 10, 2010
Some thoughts on world-building
Yesterday afternoon a writer friend and I met at the library for a mini writers' conference. Up until now, I've flattered myself with the thought that Reyem, the fantasy world where my books take place, is very well-developed, well-rounded, and fleshed out. After all, I have a map of the North Continent, the alphabet of one of the languages, and I have developed four separate cultures for the four countries on the Continent.
Then my friend shows up with his world maps, his stack of binders full of information about everything from the technology to the plant and wildlife of his fantasy world, and several volumes' worth of information still in his head. Needless to say, I didn't do a whole lot of bragging about how developed my fantasy world is.
But, it did get me thinking about the importance of world-building as a fantasy writer. It's not enough to take your reader on a grand adventure with a wonderful cast of characters if they're doing it in a vague or shallow world. (You can click here to read my thoughts on the importance of descriptive detail in your writing.)
So fantasy writers, let's start at the beginning. What is the first thing you do when you start developing a new world? How do you get the process started? What methods work for you? What aspects of world-building are the most important to you?
Labels: You
Fantasy,
My Writing,
The Speculative Genres,
The Writing Life,
World-Building
Subscribe to:
Posts (Atom)